A while back I posted on the forums at both Links corner and at
apcd-courses to see if I could find a sound expert to help me with a 'global' sound that would play throughout the course. I lack the know how and software to manipulate the .
wav files the way I wanted them.
Chad and Grooch stepped up and mixed me a few wav files to try. I don't want the birds and insects to drive people mad so the idea is that they will be muted but still give the impression of being outside surrounded by nature in all it's glory. I know some people have their ambient sounds turned off due to some of them being overly repetitive and downright annoying.
First impression on listening to these wav files is that they sound great and it's just a matter of trying to decide which one is best. I will of course be adding various stand alone sounds as well throughout the course.
Talking about being surrounded by nature - I did discover a very annoying 'bug' which took me the best part of a day to isolate and fix. When looking in one particular direction on one particular hole I was experiencing a crash to desktop - NOT GOOD!
I retraced my steps to try and find out which backup was the last one without the problem and then I had to go through each subsequent file step by step taking note of all the alterations I'd made. I finally traced the crash down to one of two problems, a seam blend on a large complicated bunker and a few path mappings around the clubhouse area where some of the paths join and intermix. I redid the seam on the bunker and simplified some of the path joins and the crash went away... SPLAT - another bug bites the dust!
It just shows the value of backup files though. It always amazes me when I hear people sometimes don't bother backing up their files and simply just save their hard work to the same file name over and over. It's only a matter of time before you either lose all their work with a corrupt file or they develop a bug in the course that they can't trace or fix. Always use multiple backups and always save your file to a different name each time. I've used this system for many years and it works well and makes it much easier to trace problems as they may arise.
The first 18 holes on the resort is now in what I would call 'pre-alpha' stage. The course itself is fully playable and for the most part textured and planted. The bunkers are being constructed with 4 texture path mappings per bunker and 6 multiples. The more complicated ones have more than that so it's quite time consuming to map them all. I would estimate that 80% of the bunkers are now fully mapped and all but one or two fairways have the basic mappings and seam blends in place. I'll be using more blends in the fairways and rough to break up any tiling and add some irregularity to the overall look. Old Sandwich on which the course 'look' is based, is very much sand based and fairly dry in areas. Therefore the mown grass tends to have a weathered look to it which looks very natural. I'm attempting to recreate that look and so far, so good, I'm enjoying the way the course is coming along.
As the complex will have 4 loops of nine when fully constructed you can see some of the various holes from other loops as you play the course. On the outskirts of loop 'B', you will be able to see many holes from loop 'C' and so I've been designing and constructing these too. Here's a pic from the scenic downhill par 3, 8th hole from loop 'C' This won't be full 'playable' until I release the future stages of the complex which will include the other 9 hole loops and the practice facility.
Rendering times are still good with the longest render time being approx 6 second from the 10th tee. Most of the other holes are rendering in 2 - 4 seconds - pretty good considering the amount of detail on the course